I do not know if this is covered already in another item, but just in case. For what I have been told, when placing an element in the scene, seems like its pivot point (or at least the one from the parent element) is ignored and the element goes all the time to the center. I think this is super important and basic to place things properly in the configurator, saving a lot of time in development phase, and creating the most precise positioning of an element, since it will be determined in the 3d software already. There is one thing though, when we have added some "external" GLB file (now we have that functionality) we can see that the pivot point seems to be taken into consideration. So maybe it is our VW exporter which is centering the pivot before exporting! If you can confirm that we are actually using the pivot of the parent element of the glTF file, then I am afraid we have some issues with the exporter we use. :( In any case, I will keep doing some tests with other exporters when I have the time, as usual... :/